![]() ![]() ![]() Simple mechanics like a dash that can move you through enemy attacks are incredibly intuitive. Super sharp gunplay with a wide variety of weapons left most of my deaths feeling like my fault. The development team’s expertise at this sort of title shines through. The game’s look just works like a trojan horse to sneak them in. Beneath the high production values, there are actually a lot of arcade elements here. Enemies attack in recognizable patterns that wouldn’t feel out of place in a game like Smash TV. In each area, you’ll find some combination of enemies, items, and information. You fight your way through six biomes, one area at a time. While the stunning forests, haunting interiors, and desolate deserts you’ll fight your way through feel removed from Housemarque’s past titles, their DNA is actually thoroughly embedded in Returnal. Searching for a white shadow radio signal that you picked up in space, you’ll soon find that there’s a lot more to this planet than you initially thought. You play as Selene, an astronaut who crashes on a world that is constantly shape-shifting. A high-budget, 3D action game on a new flagship system is a big leap from smaller, mostly 2D, arcade-style titles. That something new is Returnal.Īt first glance, Returnal bears no similarity to Housemarque’s past. Citing poor sales, despite wide critical acclaim ( check out our review of Nex Machina!), something new was needed. They were proclaiming, however, that this was over. They were the bread and butter of the studio. All of these were arcade-style games with a modern twist and high production values. ![]() Housemarque are the developers behind such retro-inspired titles as Nex Machina, Resogun, and Matterfall. Hadn’t arcades, at least in the US, been pretty much dead for close to 20 years? For those in the know, though, this was a bigger deal. In 2017, developer Housemarque proclaimed that “ Arcade is Dead.” For some players, this probably seemed puzzling. And Now, For Something Completely Different ![]()
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